Blue Magic

Here is the list of Blue Magic in the campaign…more will be added later.

Blue Magic/Enemy Skill Effect MP Cost
???? Replaces 'Pumpkin Head' in main rules 21 MP
Lv X? Aphrodisia Tragets with a Lvl a multiple of the First Digit in caster's Level becomes Charmed 14 MP
Lv 2 Old Targets with a Level of a multiple of 2 is afflicted with Old (AP and MAP base values drop to 3, SPD base value drops to 2 17 MP
Lv 3 Flare Targets with a Level of a multiple of 3 takes 5M3 amplified (+25% damage) fire damage 21 MP
Lv 4 Quarter Targets with a Level of a Multiple of 4 takes Damage equal to 25% of their current HP 6 MP
Lv 4 Holy Targets with a Level of a Multiple of 4 takes 5M2 holy damage. 19 MP
Lv 5 Death Targets with a Level of a multiple of 5 perish instantly, ignores Death Immunity 26 MP
1000 Needles deals exactly 100 damage to a character always, Ignores Barrier 6 MP
Allure Instantly Charms Target 26 MP
Angel's Breath 'Esuna-All' in essence 49 MP
Aqualung Deals 3M2 water damage to all enemies 19 MP
Bad Breath Instantly Poisons, Slows, and Berserks all enemies, Roll separatly for each status's duration 23 MP
Beta Deals 4M3 fire damage to all enemies 29 MP
Black Hole Remove all Positive and Negative Status from all combatants 23 MP
Blaster Deals 3M1 baseless damage, and instantly Stops, a single enemy 19 MP
Defense Break Target Recieves 25% more damage from physical and magical attacks 19 MP
Dischord Cuts AP/MAP/SPD/ACC/MACC/EVA/RES in half 49 MP
Earthblast Target Recieves 2M3 earth damage 8 MP
Freeze Traget is instantly Frozen 26 MP
Friendship's Gift User faints, but a single ally restores HP and MP to max 14 MP
Frog Song Turns all enemies to frogs with a successful Roll (Lv 3 Status) 19 MP
Goblin Punch Deal 1P2 damage to a single enemy, double damage if enemy is of the same level 3 MP
Heavy Flying Targets lose Flight power. All Targets recieve Earth Weakness, and Wind Immunity 10 MP
Hug Restores target to full health, but turns them to Stone. Ignores Stone Immunity 17 MP
Light Non-flying targets gain Flight. All Targets recieve Wind Weakness, and Earth Immunity 10 MP
Limit Glove If user's HP is below 10%, Deal 6M3 damage to a single enemy, otherwise, nothing happens 26 MP
Lucky Seven Roll 1d10. If 7, deal 999 damage. Anything elses, deal 1 damage 6 MP
Magic Hammer Reduces Target's Current MP by 20%. Restores User's MP by the same amount drained 4 MP
Mighy Guard All Allies are placed under Barrier and MBarrier Status 49 MP
Moon Flute Instantly Berserks all enemies 12 MP
Oil spill All enemies gain Fire weakness 10 MP
Rippler Switches Status Effects with Target 14 MP
Roulette Roll 1d(number of Combatants). The coressponding character is droped to 0 HP and KOed 14 MP
Shadow Flare Deals 6M3 shadow damage. 41 MP
Shrinking Song Minis all enemies with a successful roll (Lv 3 Status) 19 MP
Sticky Thread Instantly Slows target 12 MP
Suicide/ Exploder Deal damage to target equal to Current HP doubled, and user drops to 0 HP and is KOed 0 MP
Thrust Kick Deals 4P3 amplified (+25%) damage, and has a 30% chance to 'Knock the Foe out of battle' (traet as a successful Fatal Blow) 29 MP
Trine Deals 3M2 lightning damage to a single enemy 12 MP
Vampire Deals (MAX HP - Current HP)/2 damage, Drains all damage done. 26 MP
White Wind Restores all allies' HP equyal to User's Current HP 21 MP
Windblast Target recieves 2M3 wind damage 8 MP

(more to come later)

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