Blue Magic
Here is the list of Blue Magic in the campaign…more will be added later.
Blue Magic/Enemy Skill | Effect | MP Cost |
---|---|---|
???? | Replaces 'Pumpkin Head' in main rules | 21 MP |
Lv X? Aphrodisia | Tragets with a Lvl a multiple of the First Digit in caster's Level becomes Charmed | 14 MP |
Lv 2 Old | Targets with a Level of a multiple of 2 is afflicted with Old (AP and MAP base values drop to 3, SPD base value drops to 2 | 17 MP |
Lv 3 Flare | Targets with a Level of a multiple of 3 takes 5M3 amplified (+25% damage) fire damage | 21 MP |
Lv 4 Quarter | Targets with a Level of a Multiple of 4 takes Damage equal to 25% of their current HP | 6 MP |
Lv 4 Holy | Targets with a Level of a Multiple of 4 takes 5M2 holy damage. | 19 MP |
Lv 5 Death | Targets with a Level of a multiple of 5 perish instantly, ignores Death Immunity | 26 MP |
1000 Needles | deals exactly 100 damage to a character always, Ignores Barrier | 6 MP |
Allure | Instantly Charms Target | 26 MP |
Angel's Breath | 'Esuna-All' in essence | 49 MP |
Aqualung | Deals 3M2 water damage to all enemies | 19 MP |
Bad Breath | Instantly Poisons, Slows, and Berserks all enemies, Roll separatly for each status's duration | 23 MP |
Beta | Deals 4M3 fire damage to all enemies | 29 MP |
Black Hole | Remove all Positive and Negative Status from all combatants | 23 MP |
Blaster | Deals 3M1 baseless damage, and instantly Stops, a single enemy | 19 MP |
Defense Break | Target Recieves 25% more damage from physical and magical attacks | 19 MP |
Dischord | Cuts AP/MAP/SPD/ACC/MACC/EVA/RES in half | 49 MP |
Earthblast | Target Recieves 2M3 earth damage | 8 MP |
Freeze | Traget is instantly Frozen | 26 MP |
Friendship's Gift | User faints, but a single ally restores HP and MP to max | 14 MP |
Frog Song | Turns all enemies to frogs with a successful Roll (Lv 3 Status) | 19 MP |
Goblin Punch | Deal 1P2 damage to a single enemy, double damage if enemy is of the same level | 3 MP |
Heavy | Flying Targets lose Flight power. All Targets recieve Earth Weakness, and Wind Immunity | 10 MP |
Hug | Restores target to full health, but turns them to Stone. Ignores Stone Immunity | 17 MP |
Light | Non-flying targets gain Flight. All Targets recieve Wind Weakness, and Earth Immunity | 10 MP |
Limit Glove | If user's HP is below 10%, Deal 6M3 damage to a single enemy, otherwise, nothing happens | 26 MP |
Lucky Seven | Roll 1d10. If 7, deal 999 damage. Anything elses, deal 1 damage | 6 MP |
Magic Hammer | Reduces Target's Current MP by 20%. Restores User's MP by the same amount drained | 4 MP |
Mighy Guard | All Allies are placed under Barrier and MBarrier Status | 49 MP |
Moon Flute | Instantly Berserks all enemies | 12 MP |
Oil spill | All enemies gain Fire weakness | 10 MP |
Rippler | Switches Status Effects with Target | 14 MP |
Roulette | Roll 1d(number of Combatants). The coressponding character is droped to 0 HP and KOed | 14 MP |
Shadow Flare | Deals 6M3 shadow damage. | 41 MP |
Shrinking Song | Minis all enemies with a successful roll (Lv 3 Status) | 19 MP |
Sticky Thread | Instantly Slows target | 12 MP |
Suicide/ Exploder | Deal damage to target equal to Current HP doubled, and user drops to 0 HP and is KOed | 0 MP |
Thrust Kick | Deals 4P3 amplified (+25%) damage, and has a 30% chance to 'Knock the Foe out of battle' (traet as a successful Fatal Blow) | 29 MP |
Trine | Deals 3M2 lightning damage to a single enemy | 12 MP |
Vampire | Deals (MAX HP - Current HP)/2 damage, Drains all damage done. | 26 MP |
White Wind | Restores all allies' HP equyal to User's Current HP | 21 MP |
Windblast | Target recieves 2M3 wind damage | 8 MP |
(more to come later)
page revision: 5, last edited: 19 Nov 2010 22:08